Disclaimer (for some of the games below)
These game projects are slightly buggy, so be warned.
Obliq
- Pause menu a little buggy (not displaying properly when 'ESC' is pressed)
One Final Chance
- Press 'F' to skip the initial cutscene/dialogue
Powercore
- Run EnginePart1.exe
- No exit button
- Only way to escape is to:
- ALT + TAB, then closing the application
(apologies for this)
Shifter
- DirectX 9 is required to run this
- Due to some errors while making the executable, the project file is used instead
- Open PlanetCollision.sln and run the game in debugger mode
- Use UP/DOWN arrow keys to change options and press 'ENTER' to select option
- To move to the next level, press 'ENTER' in the portal to transition to the next level
Obliq
- Pause menu a little buggy (not displaying properly when 'ESC' is pressed)
One Final Chance
- Press 'F' to skip the initial cutscene/dialogue
Powercore
- Run EnginePart1.exe
- No exit button
- Only way to escape is to:
- ALT + TAB, then closing the application
(apologies for this)
Shifter
- DirectX 9 is required to run this
- Due to some errors while making the executable, the project file is used instead
- Open PlanetCollision.sln and run the game in debugger mode
- Use UP/DOWN arrow keys to change options and press 'ENTER' to select option
- To move to the next level, press 'ENTER' in the portal to transition to the next level
Obliq
A 4-month action game made with the Unity Game Engine. We hope to engage the player with interactive enemies, levels and mechanics with our game design experience. Implementation of state machines and AI pathing to create enemies that are intelligent. Using Unity to showcase particle effects for various elements in the game as well as component architecture for game objects. This top down shoot-em-up will keep the adrenaline flowing with fast-paced action designed to keep the player on their toes. Levels that players can progress through have a distinct neon aesthetic to them. Controlling a nimble and powerful square, run circles around enemies with different geometric shapes that each have their own unique behaviors, while discovering the true nature of Obliq. Are you ready? Square up.
One Final Chance
A 2/3-week bullet-hell game made with GameMaker Studio 1.4. Made to showcase rapid prototyping skills using a game engine.
Powercore
A 2/3-week puzzle game made with C++ (DirectX). Made to showcase the implementation of physics in C++ (via the bouncing of the powercore). This game was even prepared for playtesting and showcasing during the Open House 2019!
Shifter
A 2/3-week bullet-hell game made with C++ (DirectX). Made to showcase the implementation of mathematics concepts in C++ (via the attack patterns of the boss).